"The modern [Games Workshop Design] studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company– things move on!"
Rick P from an interview by Orlygg at Realm of Chaos.
Not all second editions are design-led though. The bigger the publisher the more likely it is that someone has a weather eye on the wage bills and profit line. In other words, it may not be the game's designers who pull the strings, especially where designers are employees and not necessarily the game's original creators... ...With fantasy and science fiction games that are tied to proprietary model ranges, there is a temptation to subvert games development for simple range expansion. So the second edition effectively re-writes the game, changes army composition, and adds new'must have' models.
Rick P in Wargames, Soldiers & Strategy issue 63.
I am doing my raised eyebrow face. That is all.
Rick P from an interview by Orlygg at Realm of Chaos.
Not all second editions are design-led though. The bigger the publisher the more likely it is that someone has a weather eye on the wage bills and profit line. In other words, it may not be the game's designers who pull the strings, especially where designers are employees and not necessarily the game's original creators... ...With fantasy and science fiction games that are tied to proprietary model ranges, there is a temptation to subvert games development for simple range expansion. So the second edition effectively re-writes the game, changes army composition, and adds new'must have' models.
Rick P in Wargames, Soldiers & Strategy issue 63.
I am doing my raised eyebrow face. That is all.